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Most people perceive a flickering light source as steady illumination at a rate of 50 to 60 times a second, or hertz. The first thing to think about is flicker frequency. So before you get mad about researchers talking about what framerates you can and can't perceive, pat yourself on the back: if you play action-heavy games, you're likely more perceptive of framerates than the average person. So good, in fact, that games are being used in visual therapies. “ unique, one of the only ways to massively increase almost all aspects of your vision, so contrast sensitivity, attention abilities and multiple object tracking,” Adrien Chopin, a post-doc researcher in cognitive sciences, tells me. That’s because visual perception can be trained, and action games are particularly good at training vision. “If you’re working with gamers, you’re working with a really weird population of people who are probably operating close to maximal levels,” says DeLong. Computer game players have some of the best eyes around. Assistant professor Jordan DeLongĪnd finally, we’re special. a really weird population of people who are probably operating close to maximal levels. Your brain’s actually way more accurate than one individual part of it.” “We can actually perceive things, like the width of a line or two lines aligning, smaller than what an individual neuron can do, and that’s because we’re averaging over thousands and thousands of neurons. DeLong is assistant professor of psychology at St Joseph’s College in Rensselaer, and the majority of his research is on visual systems. “You can’t predict the behaviour of the whole system based on one cell, or one neuron,” Jordan DeLong tells me. This point is fundamental to understanding our perception of vision. Yet another important concept: the whole of what we perceive is greater than what any one element of our visual system can achieve.